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How do you feel about this reboot of MARDEK so far? Show Poll

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 Posted by Probably not a salamander  October 14, 2014 at 3:48 pm  Report Abuse 
I chose that I am excited, because that seems the most relevant. "There are some changes/ideas I don't like, but I'm willing to give it a chance," is also partly true, though. I really like most of what you've talked about, but some of the changes in mechanics make me a little nervous! Mostly, I'm a little worried about the "no exp and finite currency" thing. I like my RPGs with some breathing room, personally, so if I'm more in the mood to spend a long time than to put in a lot of mental effort, I can grind a bit and things will get easy, even near the end. Obviously finite currency doesn't automatically preclude that, but I thought I'd voice my mild concern. And even there, I actually quite like the idea as long as it doesn't too severely limit how strong I can make my characters: there definitely is something very satisfying about fully ridding a place of monsters. Maybe there could be some sort of slow-ish but infinite, entirely optional way to get more currency? Again, though, most of the stuff sounds good to me, and I'm definitely excited for the game as you've described it so far.
 Posted by Samuel Arnold  October 14, 2014 at 1:18 pm  Report Abuse 
Y'know what's fantastic about all of this? The fact that you're so INCREDIBLY eager to work on this new IP of Alora Fane! I've been lurking around your creative properties for awhile now and can't help but feel a deep sense of happiness whenever you are inspired by something. To hear you sound so motivated and excited is a blessing in it's own right. As someone who has purchased your OST's and gave donations to a truly worthy creator, I feel elevated whenever you put your mind towards a creation! What's especially wonderful is that... I think this might be the most confident and driven you have ever sounded on your websites. I am undoubtedly overjoyed at these latest developments of yours. Wow, haha. I certainly just gushed like a broken faucet. As for these changes to Mardek, it seems like this version will knock the old Mardek out of the park (Amazing considering the quality of the Mardek before this). While I'm sad that Verhn is no longer in the game (Really hoping for a guy like him, haha), the new designs for everyone else are fantastic! Anyways, the suspense for a brand new experience is gonna kill me, man! May this new found inspiration of yours be as endless as the horizon.
 Posted by I died a little inside  October 14, 2014 at 12:38 pm  Report Abuse 
I liked mardek a lot but now it doesn't even look playable.

Don't misunderstand, I liked vulpin adventure, but it's not exactly fantastic, and I think it's simply shameful to make mardek into essentially the same style of game in terms of art. The character changes are also a little disappointing. This is just making me really sad. I agree with oni-san when she said that we want the old version of deliverance more.

 Posted by Nimbo  October 14, 2014 at 10:38 am  Report Abuse 
I would prefer the original concept honestly. I'd be willing to play/pay for the heavily altered version just because I'm so desperate for MARDEK. I'm not a fan of the emotion based world/combat, the new art, or the limited party/plot. One more small point: the game should be done the way you envision it originally, not the way you think would be most equal or appeal to women the most.
 Posted by Me  October 14, 2014 at 10:20 am  Report Abuse 
I don't really like the changes. I'm happy with other games, but MARDEK is MARDEK and to change it would be a disrespect to what it already has been, in a manner of speaking.
     Posted by yvesson in reply to Me  October 14, 2014 at 10:40 am  Report Abuse 
    Exactly. Name this something different, in respect for what mardek was, and maybe end the real mardek story with a short #4 where you can visit the locked doors from mardek 3.
    As I have also already said : make gloria the main char and make her the world while practicing with her spell when she was young, then you can save the real mardek and play with your ideas.
     Posted by A young and sweet hater in reply to An old and bitter fan  October 14, 2014 at 1:05 pm  Report Abuse 
    This has no relevance to anything and I don't see why you'd even call yourself a fan. But swell job at contributing nothing to this poll but bile, it certainly makes Pseudo seem better in comparison.
     Posted by Shurimaru, the nazi ninja in reply to An old and bitter fan  October 14, 2014 at 12:52 pm  Report Abuse 
    Hell man, your sjw-ness is bending the very fabric of the universe. The time-space continuum is collapsing under the enormous mass of your ry.
    The waves of liberalism are so strong, they are actually warping reality and retconning Mardek into a , Mereador into a woman, Gloria into a lesbian and Sslenck into an ostracized minority of his race. The entire setting is turning into a clan-based civilization where cultures are based solely on what made up social disorder you have.

    Stop what you're doing before you kill us all.
     Posted by wat in reply to An old and bitter fan  October 14, 2014 at 10:33 am  Report Abuse 
    am i on tumblr
     Posted by An old and bitter fan in reply to An old and bitter fan  October 14, 2014 at 10:11 am  Report Abuse 
    Really? Could you have selected a more inappropriate emoticon to auto-insert there?
       Posted by Jemblings in reply to An old and bitter fan  October 14, 2014 at 10:43 am  Report Abuse 
      Don't be bitter towards everyone just because you had a bad experience.
 Posted by A long term Fan  October 14, 2014 at 9:54 am  Report Abuse 
There are many things I am not going to like about this though. "streamlining' it, I think, takes away a lot of what made Mardek so special. I loved the aspect of exploring and having lots of optional side quests. Knowing that the plot is going to be linear is really disappointing for me. Also there's the lack of 'discovery'. Most players usually play a game for the gameplay. Mardek was great in that aspect. The Main plot was great. Then there was so much to discover. The optional things, which not everyone appreciates, such as books, character development (Pressing P to talk to people) and everything else that was optional made it all exciting!(I also love how it was optional. Many players, particularly younger ones, don't like listening to people ramble. They just want to play the game. While I do love character development, I don't want you to make the game in a way so that only a certain audience could enjoy the game) And the fact that each character had different reactions to different situations (Bosses, ect) made it extremely replay-able! (This may not be true for people who only play it for the gameplay and main plot)
To tell the truth, I understand the splitting it up EP by EP so it doesn't take forever, but if we're losing a lot of what I love (And gaining more 'forced' character development scenes which I know some younger fans wouldn't appreciate) I just think I'd almost prefer the game being made in similar model as the previous one, but just updated every week instead of having linear episodes, so that side quests and more irrelevant interactions could be possible. Although I also see how that really isn't appealing. Still, I look foreword to seeing how your work develops!
 Posted by A long term Fan  October 14, 2014 at 9:53 am  Report Abuse 
I really hate how I can't comment on each blog as it comes out!
I'm in option #3. You're a talented game maker, and even though I wont be playing the 'mardek' that I fell in love with, I'm sure you'll make something very exciting. In preference, I wish the original would be finished, just because I hate things getting cut off like that! I was really into the whole mardek universe, and was looking foreword to see it continue. I'd rather it be finished, and then remade in this format, maybe? This whole 'stopping in the middle and retry' seems really common for great RPG's though. Krin's Sinjid followed this route, and I'm pretty sure he plans to do the same thing with Sonny. I'm just saying, I'm disappointed that another game I love is going to be abandoned. Still, I also look foreword for what's to come.
 Posted by A silent follower since 2010  October 14, 2014 at 9:08 am  Report Abuse 
I'm really excited that we are getting a new Mardek. All the changes made it strange at the beginning but it's growing on me. I just want the music to be remixes of the originals.

Also, Pseudo, if you do read this comment would you care to tell us in a future post what you intent to do with the side-quests now that the gameplay will be linear? (Will Karnos and Animus make it to the remake)?
 Posted by An independent person  October 14, 2014 at 7:53 am  Report Abuse 
I was "iffy" about change at first, but I do trust that these changes are in the best interest of the creator and of the franchise. Let's give it a chance. I still believe it will be awesome.
 Posted by outcry44  October 14, 2014 at 7:32 am  Report Abuse 
I'm DEFINITELY looking forward to this. From a game designer's perspective, this reboot is definitely the best way to renew and continue the series in a very efficient way. Love the changes, and I'm excited most of all to see changes in the writing of chapters already made. That moment when we get to the end of chapter 3's rebooted story will be exciting, knowing episodes from then on would be brand new storylines. All your changes and updates are assuring this is gonna be great.
 Posted by Eltessa  October 14, 2014 at 6:31 am  Report Abuse 
It sounds like an amazing idea. I don't like how it's not going to be 1 massive explore able place, but I think that I will still love it. Especially with your ability at stories. I'm looking forward to what you're going to do with this.
 Posted by Adser  October 14, 2014 at 5:33 am  Report Abuse 
Well, MARDEK is by far my favorite flash game and one of my favorite rpgs in general, so I'm really exited to see ANYTHING about it.

About the changes, while there are some of the gender/race and graphics changes that pull my attention (For example, I like the new Emela, she looks shy and cute but I don't like the new Gloria, it looks like she hasn't slept in 10 years) they don't have much impact in my interest in the game.
     Posted by Adser in reply to Adser  October 14, 2014 at 5:35 am  Report Abuse 
    3) Locking skills to equipment: Passive skills? Ok yes, that is a good idea, that way the equipment choice will be more meaningful (and stacking skills was the easy way of breaking the game anyway).
    Active skills?GOD NO PLZ DON'T DO THAT!!!
    I feel it will completely destroy some characters (like my party :P), since it will leave no space for buffs/debuffs or multielement characters. For example on a boss battle I use defensive songs on Elwyen at the begining while Gloria debuffs and then change to offensive ones so I use 4-5 skills on Elwyen and over 6 on Gloria, on a single battle, plus the randomness of wild encounters will make it a pain to be changing equipment all the time and given that skills have the biggest priority, you would keep a item that gives heal to Mardek (for example) all game, making others pointless.
    What you could do I think is to make characters learn skills after some plot points, for example after finishing temple X Mardek gains X slash, or listening to the melody of the kendrels gives Elwyen a new song.

    To end this comment, what I personally (and probably a lot others too) loved about the MARDEK games was its humor and character interactions, so that is the most important part for me, looking forward to the first episode of the reboot.
       Posted by A long term Fan in reply to Adser  October 14, 2014 at 10:06 am  Report Abuse 
      Yeah, I don't think I'll like this combat system quite as much. (A big part of it being that it sounds like it'll be imposable to solo anything anymore)
      Skills being 100% reliant to the weapon you're carrying I don't like. I do think it's a good idea, but I really don't think it should be solely decided by one's weapons/equipment. For example, have two types of skills. One that the character gradually learns (Generally skills that are more generalized, such as "Strong attack" And then skills that you have while having a particular item equipped. (Like Water Slash while the Fish Blade is equipped, or something.
      The down side of having everything depicted by one's weapons, it just seems like we're in the real world again where everything is decided by whoever has the biggest stick, right? :/ Having traits/stats/abilities, specific to the character is important to me, otherwise they're nothing special since you could just give their stuff to someone else and all of a sudden they're just as strong as you were.

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