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How do you feel about this reboot of MARDEK so far? Show Poll

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 Posted by A long term Fan  October 14, 2014 at 9:54 amFrom 173.248.13.x  Report Abuse 
There are many things I am not going to like about this though. "streamlining' it, I think, takes away a lot of what made Mardek so special. I loved the aspect of exploring and having lots of optional side quests. Knowing that the plot is going to be linear is really disappointing for me. Also there's the lack of 'discovery'. Most players usually play a game for the gameplay. Mardek was great in that aspect. The Main plot was great. Then there was so much to discover. The optional things, which not everyone appreciates, such as books, character development (Pressing P to talk to people) and everything else that was optional made it all exciting!(I also love how it was optional. Many players, particularly younger ones, don't like listening to people ramble. They just want to play the game. While I do love character development, I don't want you to make the game in a way so that only a certain audience could enjoy the game) And the fact that each character had different reactions to different situations (Bosses, ect) made it extremely replay-able! (This may not be true for people who only play it for the gameplay and main plot)
To tell the truth, I understand the splitting it up EP by EP so it doesn't take forever, but if we're losing a lot of what I love (And gaining more 'forced' character development scenes which I know some younger fans wouldn't appreciate) I just think I'd almost prefer the game being made in similar model as the previous one, but just updated every week instead of having linear episodes, so that side quests and more irrelevant interactions could be possible. Although I also see how that really isn't appealing. Still, I look foreword to seeing how your work develops!
 Posted by A long term Fan  October 14, 2014 at 9:53 amFrom 173.248.13.x  Report Abuse 
I really hate how I can't comment on each blog as it comes out!
I'm in option #3. You're a talented game maker, and even though I wont be playing the 'mardek' that I fell in love with, I'm sure you'll make something very exciting. In preference, I wish the original would be finished, just because I hate things getting cut off like that! I was really into the whole mardek universe, and was looking foreword to see it continue. I'd rather it be finished, and then remade in this format, maybe? This whole 'stopping in the middle and retry' seems really common for great RPG's though. Krin's Sinjid followed this route, and I'm pretty sure he plans to do the same thing with Sonny. I'm just saying, I'm disappointed that another game I love is going to be abandoned. Still, I also look foreword for what's to come.
 Posted by A silent follower since 2010  October 14, 2014 at 9:08 amFrom 5.151.3.x  Report Abuse 
I'm really excited that we are getting a new Mardek. All the changes made it strange at the beginning but it's growing on me. I just want the music to be remixes of the originals.

Also, Pseudo, if you do read this comment would you care to tell us in a future post what you intent to do with the side-quests now that the gameplay will be linear? (Will Karnos and Animus make it to the remake)?
 Posted by An independent person  October 14, 2014 at 7:53 amFrom 69.132.52.x  Report Abuse 
I was "iffy" about change at first, but I do trust that these changes are in the best interest of the creator and of the franchise. Let's give it a chance. I still believe it will be awesome.
 Posted by outcry44  October 14, 2014 at 7:32 amFrom 184.171.147.x  Report Abuse 
I'm DEFINITELY looking forward to this. From a game designer's perspective, this reboot is definitely the best way to renew and continue the series in a very efficient way. Love the changes, and I'm excited most of all to see changes in the writing of chapters already made. That moment when we get to the end of chapter 3's rebooted story will be exciting, knowing episodes from then on would be brand new storylines. All your changes and updates are assuring this is gonna be great.
 Posted by Eltessa  October 14, 2014 at 6:31 amFrom 160.94.53.x  Report Abuse 
It sounds like an amazing idea. I don't like how it's not going to be 1 massive explore able place, but I think that I will still love it. Especially with your ability at stories. I'm looking forward to what you're going to do with this.
 Posted by Adser  October 14, 2014 at 5:33 amFrom 190.237.160.x  Report Abuse 
Well, MARDEK is by far my favorite flash game and one of my favorite rpgs in general, so I'm really exited to see ANYTHING about it.

About the changes, while there are some of the gender/race and graphics changes that pull my attention (For example, I like the new Emela, she looks shy and cute but I don't like the new Gloria, it looks like she hasn't slept in 10 years) they don't have much impact in my interest in the game.
     Posted by Adser in reply to Adser  October 14, 2014 at 5:35 amFrom 190.237.160.x  Report Abuse 
    3) Locking skills to equipment: Passive skills? Ok yes, that is a good idea, that way the equipment choice will be more meaningful (and stacking skills was the easy way of breaking the game anyway).
    Active skills?GOD NO PLZ DON'T DO THAT!!!
    I feel it will completely destroy some characters (like my party :P), since it will leave no space for buffs/debuffs or multielement characters. For example on a boss battle I use defensive songs on Elwyen at the begining while Gloria debuffs and then change to offensive ones so I use 4-5 skills on Elwyen and over 6 on Gloria, on a single battle, plus the randomness of wild encounters will make it a pain to be changing equipment all the time and given that skills have the biggest priority, you would keep a item that gives heal to Mardek (for example) all game, making others pointless.
    What you could do I think is to make characters learn skills after some plot points, for example after finishing temple X Mardek gains X slash, or listening to the melody of the kendrels gives Elwyen a new song.

    To end this comment, what I personally (and probably a lot others too) loved about the MARDEK games was its humor and character interactions, so that is the most important part for me, looking forward to the first episode of the reboot.
       Posted by A long term Fan in reply to Adser  October 14, 2014 at 10:06 amFrom 173.248.13.x  Report Abuse 
      Yeah, I don't think I'll like this combat system quite as much. (A big part of it being that it sounds like it'll be imposable to solo anything anymore)
      Skills being 100% reliant to the weapon you're carrying I don't like. I do think it's a good idea, but I really don't think it should be solely decided by one's weapons/equipment. For example, have two types of skills. One that the character gradually learns (Generally skills that are more generalized, such as "Strong attack" And then skills that you have while having a particular item equipped. (Like Water Slash while the Fish Blade is equipped, or something.
      The down side of having everything depicted by one's weapons, it just seems like we're in the real world again where everything is decided by whoever has the biggest stick, right? :/ Having traits/stats/abilities, specific to the character is important to me, otherwise they're nothing special since you could just give their stuff to someone else and all of a sudden they're just as strong as you were.
     Posted by Adser in reply to Adser  October 14, 2014 at 5:34 amFrom 190.237.160.x  Report Abuse 
    The game-play changes on the other side:

    1) Love the inventory, post battle heal and potions change, given how in the original MARDEK inventory was an organization nightmare (I had a collection of equipment to teach skills to my party members),the save crystals already gave you free healing and I never used items in battle.

    2) Forced party members: It is a mixed bag, on one side I understand and enjoy the extra story relevance that this will give the game, on the other I'll miss having a party of my favorite characters and destroying the bosses with them (Mardek, Gloria, Legion and Elwyen).
 Posted by Ichayel  October 14, 2014 at 5:22 amFrom 95.85.37.x  Report Abuse 
I'm somewhere between 3 and 5, somehow!
I mean, MARDEKs are some of my very, very favourite games, and it pains me to learn that it will never be finished in it's original form - especially that I really loved the scifi/fantasy fusion. Up to now, even if I knew that you were not eager to continue, I could have still hoped that one day I'll see the story resolve.
Now I know for sure that I will see a story resolve, but it won't be the story that I loved.

But on the other hand, it's not something that kills me - well, maybe only a little - and I'm still eager to see what you do with it, compare the old and the new storyline, and - since I'm assuming you had a master plan for how the the plots develop - I will be able to figure out the games would have progressed had you not moved it to a different setting.
 Posted by Austin Bailey  October 14, 2014 at 4:29 amFrom 184.2.105.x  Report Abuse 
While I would prefer a Mardek 4 in line with the first three, I think that Pseudo has a lot of motivation for this new webisode idea, and I hope that works better funding wise, I know that I'll be contributing!

P.S. Whats the news on Yden? I'd certainly be willing to pay 5$ for it
 Posted by Grigori Federov  October 14, 2014 at 4:28 amFrom 70.24.40.x  Report Abuse 
Same as Darthakin. While I love the open world of chapter 3 and the time sink it was, I am giddy over the psychological view that's being added to it.
 Posted by Darthakin  October 14, 2014 at 3:59 amFrom 81.164.59.x  Report Abuse 
Option 3 is exactly the feeling for me.
Some things that change are most certainly not to my liking, yet others are. So I suppose giving it a fair chance is the correct thing to do.
I hope it'll turn out good.

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